AI Insights · Timothy · October 2021
Top 5 Boxing Games on iOS in Italy Q3 2021
Explore the performance of the top 5 boxing games on the iOS platform in Italy during the third quarter of 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 boxing games on iOS in Italy showcased interesting trends in downloads, revenue, and active users. Let's dive into the performance of these games, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw its weekly revenue peak at $332 in early August before declining to around $140 by mid-September. The game's weekly downloads experienced a significant spike, reaching 4.6K in late July, then stabilizing to approximately 800 by the end of the quarter. Weekly active users followed a similar pattern, peaking at 5.2K in late July and settling around 1.4K by the end of September.
Lion Studios' Slap Kings maintained a relatively steady weekly revenue, hovering around $100, with minor fluctuations. Weekly downloads and active users showed a similar trend, with downloads averaging around 500 and active users around 2.4K by the end of the quarter.
EA SPORTS™ UFC® from Electronic Arts had a notable decline in weekly revenue, starting at $204 and dropping to $18 by the end of September. Weekly downloads remained consistent, averaging around 400, while weekly active users saw a slight decrease from 1.5K to 1.2K during the quarter.
Head Boxing from D&D Dream Corp. had minimal revenue, peaking at $12 and dropping to negligible amounts by the end of the quarter. Weekly downloads and active users remained stable, with downloads averaging around 300 and active users around 250.
Boxing Star: Real Boxing Fight from THUMBAGE experienced a gradual increase in weekly revenue, peaking at $396 in early September. Weekly downloads saw steady growth, reaching 436 by late September, while weekly active users increased from 845 to 1.7K throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform.